For the PS5, the haptic feedback is something we really wanted to explore and we wanted to see what it could do, and that goes for the visual effects, too we wanted to create something very readable for the spells, something that’s never really been done before. “The colour of the light bar in your DualSense controller changes according to the magic type you’re using, and the haptic feedback you’ll feel in the triggers is unique to the different kinds of magic, too. You also have your Cuff companion which speaks to you through the controller, further adding to the immersion. We noticed in our preview that the haptic feedback for when you are casting different spells - something that feels incredible might I add - does make considerable use of the fantastic DualSense that accompanies the PS5. Imagine all those fancy particle effects on PS4, it would be a mess! Aramaki went on to discuss some of the PS5 exclusive features that they took advantage of, something that would have been impossible to do if the Forspoken development was split between PS4 and PS5.
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